ok that remove an ege thing doest work. it only selects 2 options when there are more than that. and no im not alking about getting stuck on a tile and not being able to go further in the loop but this just is rely anoying. also when i die and restart the game craches. maby a bit bome codeing needs to be done
There is strategy in choosing where to add and remove paths, but that is it. Sometimes one can't even move one with a battle because hero and enemy attacks and defense sync and there is no way to get off the loop. There could be a option to repeat the current spell or move along a path. Or the player could use the wait spell to miss one more action, instead of just doing nothing.
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it doesn't work in cheap phone lol
realme c25
game has a neat idea .... however the rng can bog it down and cause the player to be stuck in a loop of
enemy attacks -> cant do anything -> take unnesecary damage -> get shield -> enemy does nothing -> waste more turns -> attack -> enemy has shield.
if there was a better way to plan ahead it would be MUCH better. but as it is now .... still a neat idea to try!
ok that remove an ege thing doest work. it only selects 2 options when there are more than that. and no im not alking about getting stuck on a tile and not being able to go further in the loop but this just is rely anoying. also when i die and restart the game craches. maby a bit bome codeing needs to be done
There is strategy in choosing where to add and remove paths, but that is it. Sometimes one can't even move one with a battle because hero and enemy attacks and defense sync and there is no way to get off the loop. There could be a option to repeat the current spell or move along a path. Or the player could use the wait spell to miss one more action, instead of just doing nothing.
Cool concept, but not enough depth. Also it's a bit repetitive.