Spells are all connected, joined together. 

Master the  dark art of graph weaving to destroy your foes. 

Plan ahead, as you delve deep into a dark Crypt.


--- 

In this turn based combat, each action is connected to others in your Spell Graph. You can only choose actions for which there is an edge connecting it! 

- Use Left/Right arrow keys to cycle through actions 

- press X (usually Z on your keyboard) to select your action


After battles your Spell Graph   will be augmented by

- a new Spell being added (up to 7)

- an edge being added

- an edge being removed


Its game over if you run out of health, and monsters will get stronger the deeper your delve into the crypt. So think carefully!

---

src (also downloadable below) 

https://gist.github.com/AlecTroemel/ab2400db5dec9e22632f1ed54b9c7bb2

---

Sound Track


StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
AuthorAlec T
GenreAction
Made withTIC-80
TagsGame Maker's Toolkit Jam, Pixel Art, TIC-80, Turn-based, Turn-Based Combat

Download

Download
wizard-graph.tic 63 kB

Development log

Comments

Log in with itch.io to leave a comment.

it doesn't work in cheap phone lol

realme c25

game has a neat idea .... however the rng can bog it down and cause the player to be stuck in a loop of 

enemy attacks -> cant do anything -> take unnesecary damage -> get shield -> enemy does nothing -> waste more turns -> attack -> enemy has shield.

if there was a better way to plan ahead it would be MUCH better. but as it is now .... still a neat idea to try!

ok that remove an ege thing doest work. it only selects 2 options when there are more than that. and no im not alking about getting stuck on a tile and not being able to go further in the loop but this just is rely anoying. also when i die and restart the game craches. maby a bit bome codeing needs to be done

There is strategy in choosing where to add and remove paths, but that is it. Sometimes one can't even move one with a battle because hero and enemy attacks and defense sync and there is no way to get off the loop. There could be a option to repeat the current spell or move along a path. Or the player could use the wait spell to miss one more action, instead of just doing nothing.

Cool concept, but not enough depth. Also it's a bit repetitive.