Wizard Graph
Spells are all connected, joined together.
Master the dark art of graph weaving to destroy your foes.
Plan ahead, as you delve deep into a dark Crypt.
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In this turn based combat, each action is connected to others in your Spell Graph. You can only choose actions for which there is an edge connecting it!
- Use Left/Right arrow keys to cycle through actions
- press X (usually Z on your keyboard) to select your action
After battles your Spell Graph will be augmented by
- a new Spell being added (up to 7)
- an edge being added
- an edge being removed
Its game over if you run out of health, and monsters will get stronger the deeper your delve into the crypt. So think carefully!
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src (also downloadable below)
https://gist.github.com/AlecTroemel/ab2400db5dec9e22632f1ed54b9c7bb2
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Sound Track
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Author | Alec T |
Genre | Action |
Made with | TIC-80 |
Tags | Game Maker's Toolkit Jam, Pixel Art, TIC-80, Turn-based, Turn-Based Combat |
Download
Development log
- Whats NextJun 20, 2021
Comments
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it doesn't work in cheap phone lol
realme c25
game has a neat idea .... however the rng can bog it down and cause the player to be stuck in a loop of
enemy attacks -> cant do anything -> take unnesecary damage -> get shield -> enemy does nothing -> waste more turns -> attack -> enemy has shield.
if there was a better way to plan ahead it would be MUCH better. but as it is now .... still a neat idea to try!
ok that remove an ege thing doest work. it only selects 2 options when there are more than that. and no im not alking about getting stuck on a tile and not being able to go further in the loop but this just is rely anoying. also when i die and restart the game craches. maby a bit bome codeing needs to be done
There is strategy in choosing where to add and remove paths, but that is it. Sometimes one can't even move one with a battle because hero and enemy attacks and defense sync and there is no way to get off the loop. There could be a option to repeat the current spell or move along a path. Or the player could use the wait spell to miss one more action, instead of just doing nothing.
Cool concept, but not enough depth. Also it's a bit repetitive.