This game was inspired by the Famicase Exhibition 2023 submission SPRINT, by Keorattana Luangrath (PANDAKERO)

Best ran on Google Chrome, or download the native executable.


SPRINT is a futuristic sci-fi racing battle game

The race is for eternity.

Your goal is to keep the race going while racking up the highest score. 

You'll score more points the more HoverCars you have on the track.

HoverCars will explode if they leave the main grid, indicated by the bright red lines. If you run out of HoverCars, its game over!

The multiverse is the racing track.

Add hills and valleys to keep the HoverCar's on the multidimensional race track. Red tones indicate higher elevation, while navy blue is ground level. HoverCar's move left and right down slopes.

Each round consists of picking the orientation of 3 new race track configurations. use the Green arrows to shift the rows left and right. Also be aware new ships will periodically enter the race!

Build Speed Alliances.

Additionally, HoverCar's of the same kind give each other a speed boost when close.. watch those front bounds though!

Attack at Hyperspeed

ALSO, If HoverCar's of different types get too close they will attack and bounce off each other and loose a bit of speed!

LET'S SPRINT!!


It was made using...

Download

Download
sprint for linux 8.5 MB
Download
sprint for windows 6.2 MB
Download
sprint for mac 6.9 MB

Comments

Log in with itch.io to leave a comment.

holy. This is an insane tic project. Adaptive music, semi-3d, with a banger of a music. I can’t complain because this is pretty wild. Maybe clearer instructions would work design-wise, I hate beating a dead horse, but this is super cool

Just had my wife proofread the instructions, hopefully they're clearer.

I'm glad you liked the visuals + music! I plan on posting the source code somewhere once I get some sleep, maybe other tic80 users would be able to borrow from it in future projects ... there was definitely some tricky math

I really dig the music! And I think the idea fits the theme pretty well, unfortunately I had a hard time figuring out exactly how the buttons would influence the race. I ended up getting over 10,000 points just hitting random buttons.

thank you for the comment!

Digging a little deeper, do you think you were getting too many new ships? Or was is just too easy to keep the existing ones on the track?

I would definitely say I was getting new ships a little fast so that when a couple crashed more had come in. 

roger that!